
Jasper Sinclair
Blue Republic RvB - BLUE Republic
36
|
Posted - 2016.08.29 17:33:56 -
[1] - Quote
I hope mining bursts don't activate an aggression timer.
I assume you have a plan for replacing existing modules in-game when the change occurs? It seems that if I have to pull a few T2 rigs and replace them with the new rigs that replace command modules I should get reimbursed for those (old) rigs.
You may have alluded to this, but can you remove any reference to "leadership" in the names/descriptions of skills and modules? We all know that being able to boost/burst/link/whatever has no relationship to one's ability to lead a fleet.
So now that the "My Fleet" tab has very reduced meaning, do you have any plans to enhance it? I have a few suggestions: 1) allow longer wing/squad names 2) provide ability to designate players that will automatically take fleet/wing/squad command position when the player filling that role leaves fleet. 3) provide existing functionality, like "regroup" and "show fleet comp" as small buttons to the right of the player name in the "my fleet" window. Obviously you can get rid of the fleet/wing/squad booster icon, as well as the "commander" icon since that fact is apparent by looking at the player's position in the fleet! 4) provide new functionality like, for example, requesting a burst! Probably not a good example but things like that. 5) give the fleet boss the ability to specify who, other than himself, can broadcast targets. 6) other things that will occur to me 5 minutes after I press "Post"
However, it may turn out that this is not a good idea because switching between the history and my fleet tabs is a pain in the middle of a big fight.
Overall I like the direction you are going but believe the removal of passive boosts drastically reduces the value of the skills I spent a long time training. We should get a fairly long evaluation period in which to decide whether or not we want to cash in skill points. And no, skill extractors do not adequately compensate.
Acting Blue CEO, Senior Combat Coordinator, admirer of Caracals
|

Jasper Sinclair
Blue Republic RvB - BLUE Republic
44
|
Posted - 2016.10.26 12:48:27 -
[2] - Quote
I neglected to look during yesterday's mass test - does the tool tip for the burst module show the effect duration as opposed to/in addition to the module cycle time? I believe the current effects applied to ownship icon that appears over the capacitor does say the duration of the applied effect, but that could be from someone else. I want to know the duration of MY burst, even if it is not the most powerful burst of its type currently active.
It would still be nice if the range of the burst were depicted as a sphere instead of a circle.
Referring back to a post I made here a while back, please consider updating the fleet window with new, useful capabilities now that the passive boosts hierarchy is obsolete. Some ideas I had include:
- allow FC to designate fleet members that are allowed to broadcast targets - allow FC to turn on/off the ability of Wing/Squad commanders to warp their unit - allow the ability to designate "secondary" unit commanders that will automatically be promoted if their unit commander leaves fleet - increase the size of the field that names the wings/squads - allow the ability to set entire wings/squads to accept/not accept fleet warps
Oh, and you can delete the "regroup" command. It's evil.
Former Blue CEO, admirer of Caracals (and Tristans)
|